Hartacon Tactics - XBOX and PC
#67
Squad-based would make "fuzzy ax man's" movement skill more useful, because right now anyone he uses it on is just going to walk away. And because of your counter system, the benefits of moving an entire team first are lessened.

Also, I'm guessing no one is playing online yet because they haven't learned how to play. Competition is scary! There's way too many choices to sort through to feel like you are making good ones, and one cannot compete without understanding. Which is why a single player mode that teaches concepts (and not through a tutorial, I mean set up situations that need to be beaten with certain game mechanics) is important.
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Messages In This Thread
Hartacon Tactics - XBOX and PC - by Charlie Fleed - 01-03-2013, 06:02 PM
RE: Hartacon Tactics - XBOX and PC - by RosyPosy - 05-06-2014, 08:08 PM
RE: Hartacon Tactics - XBOX and PC - by Pherione - 06-05-2014, 08:04 PM
RE: Hartacon Tactics - XBOX and PC - by Pherione - 06-27-2014, 06:55 PM
RE: Hartacon Tactics - XBOX and PC - by Pherione - 06-30-2014, 04:07 PM
RE: Hartacon Tactics - XBOX and PC - by Pherione - 09-10-2014, 07:14 AM
RE: Hartacon Tactics - XBOX and PC - by Pherione - 11-20-2014, 08:12 AM
RE: Hartacon Tactics - XBOX and PC - by MechanicalPen - 12-04-2014, 12:06 AM

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