01-02-2015, 05:24 PM
See, I sort of disagree... But, like your idea about regions...
Think for instance of Skyrim. While you can fast travel to various towns dpending on quests, I do feel there's something lost in the overland journey. My map will plan to be a worldmap, in addition to regions, (TownA, forest, forest, route1, route 2, more forest, and then World Map). However, depending on routes taken, the world maps can open into regions that can still have treachorous, impassible terrain. Also, depending on where you go in World Maps, you could 'happen' upon encounter areas, or 'off-the-beaten path areas, that can expand your adventure, the side-quest, ya know? Half the locations in Skyrim, are locations tht you just HAPPEN to be walking in the world map and discover.
Think for instance of Skyrim. While you can fast travel to various towns dpending on quests, I do feel there's something lost in the overland journey. My map will plan to be a worldmap, in addition to regions, (TownA, forest, forest, route1, route 2, more forest, and then World Map). However, depending on routes taken, the world maps can open into regions that can still have treachorous, impassible terrain. Also, depending on where you go in World Maps, you could 'happen' upon encounter areas, or 'off-the-beaten path areas, that can expand your adventure, the side-quest, ya know? Half the locations in Skyrim, are locations tht you just HAPPEN to be walking in the world map and discover.
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