01-02-2015, 08:03 PM
Quote: Simply design your game as one large dungeon crawl with an untold amount of floors and bosses for the player to overcome. No globetrotting. No bullshit. Just one massive and dangerous complex coupled with a small town nearby. You can always return to your hotel and get shitfaced on cheep whiskey, restock on supplies, develop a gambling addiction, converse with strangers, visit the clinic, sleep, then return later for more raiding!Hence... Diablo
BLOG: JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin