01-02-2015, 10:47 PM
Quote: Simply design your game as one large dungeon crawl with an untold amount of floors and bosses for the player to overcome. No globetrotting. No bullshit. Just one massive and dangerous complex coupled with a small town nearby. You can always return to your hotel and get shitfaced on cheep whiskey, restock on supplies, develop a gambling addiction, converse with strangers, visit the clinic, sleep, then return later for more raiding!I wish I could do that, but I don't think I can make a map that big, nor how I can reasonably scale an area the size of Libya.
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ. All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.