World Maps
#16
The flaw in your movement system is that pressing left or right automatically assumes you have moved. What happens if you're facing a wall though?
You need to check the player actually moved - is their new coordinate different from the old one?
I would take all the variables for position and test them - Old - New = 0 means no movement. Old - New = +/-1 means movement.
A simple step to add.
Reply }


Messages In This Thread
World Maps - by bacon - 02-07-2010, 07:09 PM
RE: World Maps - by JayRay - 12-27-2014, 08:10 PM
RE: World Maps - by finalholylight - 12-28-2014, 08:36 AM
RE: World Maps - by Ahzoh - 12-28-2014, 11:34 PM
RE: World Maps - by JayRay - 01-02-2015, 05:24 PM
RE: World Maps - by Kain Nobel - 01-02-2015, 06:08 PM
RE: World Maps - by JayRay - 01-02-2015, 08:03 PM
RE: World Maps - by Ahzoh - 01-02-2015, 10:47 PM
RE: World Maps - by JayRay - 01-05-2015, 07:45 PM
RE: World Maps - by MetalRenard - 01-05-2015, 08:54 PM
RE: World Maps - by JayRay - 01-05-2015, 10:06 PM
RE: World Maps - by Ahzoh - 01-06-2015, 09:55 PM
RE: World Maps - by JayRay - 01-07-2015, 04:57 AM
World Maps - by Guest - 02-07-2010, 07:20 PM
World Maps - by Ace - 02-07-2010, 07:20 PM
World Maps - by Wyatt - 02-07-2010, 08:19 PM
World Maps - by Scarred - 03-01-2010, 04:17 AM
World Maps - by ALUCARDfromHELLSING - 03-16-2010, 07:49 PM
World Maps - by deValdr - 03-17-2010, 06:23 PM

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