01-13-2015, 04:52 PM
What's On My Mind 1-13-15
Okay, so I have found out some interesting information about some of the models and items that are in some of our hottest games! While these games are themselves copyrighted, most of these games like Tera, Skyrim, Oblivion, and more thrive on player-created content. Mods and variations of a lot of the equiment, architecture, and even character models are often available, and furthermore, actually SUPPORTED by the EULA of their own companies!
Here's where it gets interesting, at least for the free and non-commercial crowds. Now, from what I understand, if you retexture a non-proprietary object (like a wall from a unreal PK file.) and resubmit it for the use of the game, it's perfectly allowed, as long as it's not for a fee.
So, I began snooping around with the idea of course, of taking those same re-textured models, and changing the media type, from 3d models to 2d sprite sheets. While they look AWESOME, I really had to ponder the EULA, I mean... I'm pretty sure none of the EULAs for the hottests HD games had clauses in them about thaking their awesome 4096x4096 textured windmill, and converting it down to a 256x512 PNG for the explicit purposes of putting it in a 2d RPG, but I have to wonder...
Where do our rights allow us to do this? Would not a game like RMXP be a player-created content to the games we purchases and followed the EULA with? Or does this cross a line?
Okay, so I have found out some interesting information about some of the models and items that are in some of our hottest games! While these games are themselves copyrighted, most of these games like Tera, Skyrim, Oblivion, and more thrive on player-created content. Mods and variations of a lot of the equiment, architecture, and even character models are often available, and furthermore, actually SUPPORTED by the EULA of their own companies!
Here's where it gets interesting, at least for the free and non-commercial crowds. Now, from what I understand, if you retexture a non-proprietary object (like a wall from a unreal PK file.) and resubmit it for the use of the game, it's perfectly allowed, as long as it's not for a fee.
So, I began snooping around with the idea of course, of taking those same re-textured models, and changing the media type, from 3d models to 2d sprite sheets. While they look AWESOME, I really had to ponder the EULA, I mean... I'm pretty sure none of the EULAs for the hottests HD games had clauses in them about thaking their awesome 4096x4096 textured windmill, and converting it down to a 256x512 PNG for the explicit purposes of putting it in a 2d RPG, but I have to wonder...
Where do our rights allow us to do this? Would not a game like RMXP be a player-created content to the games we purchases and followed the EULA with? Or does this cross a line?
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