HEY HEY JAY RAY #2: Inns
#2
I have the same oppinion in this that I have had in the discussion about maps, really:
It depends on the game.

Also, whoever said Inns themself are always save?
I remmeber a game, where a character would sometimes dream during the night.
I remember a game, in which the party got captured in an Inn.
I remember a game in which inns would often tirgger more then just simple healing.

Gameplay design is not the skill that I have the most points in; that would be story - or characters - and that is the foundation on how I design Inns and other possible ways of rest.
I love the element of luck, and like to make use of it where I see fit. But if I can, I want the player to succed or fail based on how well they play - or based on what the plot demands. I don't want punishment to be random chance, unless that is the point of said punishment.
I love your idea with the tents and the various levels of danger, but I would probably not create it myself. Unless I can interwind it with the characters or the story in some way.
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Messages In This Thread
HEY HEY JAY RAY #2: Inns - by JayRay - 01-28-2015, 03:43 PM
RE: HEY HEY JAY RAY #2: Inns - by yamina-chan - 01-28-2015, 05:58 PM
RE: HEY HEY JAY RAY #2: Inns - by DerVVulfman - 01-29-2015, 05:31 AM



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