02-01-2015, 10:29 PM
So, here's what's on my mind.... it's sort of a dark and twisted road, so here goes.
Recently I began working on two other projects in addition to my 'Heroes of Roguehaven' and realizd that all three of them sort of have a purpose in one goal. It got me thinking... really...
Even though I already tried to get things started for DaVinci, I felt it was time to actively pursue a new version of DaVinci Spritesets, based off of the highly posed and used Half-Kaiser sized sprites. I feel that as long as my base centers around a 32 tile system, I should be fine with a three-tile or taller sprite, as long as I am assured that I can use my paperdolling on the sprite effectively. This way, should I need to (or if others want to) make smaller versions for game,s its much easier and cripser to take largers sprites and condense them than to take smaller ones and make them bigger.
Then of course, there's my baby Shakespeare Envision, which I feel will allow for the array and scripting of tons of names for actors, NPCs and more, and with all that, I could develop portions of my game utilizing these scripts for all sorts of NPC populations in and around the game. These NPCs might not necessarily be the big ones of the storyline, but with a nice Event Spawner, these events could carry on lives of their own within the game, populating maps with side quests and more! These quests could very well be unique to the each game, so I'm definitely seeing the benefit in that, in the uniqueness alone.
And of course my big game itself, Heroes of Roguehaven. WOW what a roller coaster it's been. First I was using this engine, then that engine, then I wanted this resolution, then I wanted it 3d and then, and then, and then... while I'm still working on some tilesetting, I feel that a majority of my woodland tileset is done, and if I wanted to condense some things down to about 15 good skills to work with, maybe 100 base items, and some nice skills, I could have a workable intro / tech demo by April. With that being said, and with premium spritesets coming out on the market more and more, I thought maybe I should start crafting my own, just to undercut the competition.
Which brings me back to all three projects. I decided I would put all three projects on point, spearheading the launch of Jay Ray Games on the web. Someone told me I should pursue getting my name out there, so I did, both for my local graphic design company, as well as for my game hobby, in hopes of well, providing resources freely, as well as making a few bucks hre and there for premium items. I think it's horrible to charge $20 dollars for 2d sprites, even if the models themselves DO cost hundreds of dollars on most major websites, and NOT allow people to frankensprite those smae sprites, so I want to start my own version of the HKCP style project online...
Using the new DaVinci Template as a resource, I plan to have a forum, somewhat like save-point, specifically for things like the spritesheets, particle animations, GUI plates, designer blocks for menu systems, menu backgrounds, Battle backgrounds and more, all with the idea of pre-rendered digital art as its focus, some for free, and some for a few bucks here and there... again, nothing major as far as cost.
I have went ahead and reserved my business name(s) in this state, looking forward to my DBA going through fairly soon, and looking to the horizon.
Recently I began working on two other projects in addition to my 'Heroes of Roguehaven' and realizd that all three of them sort of have a purpose in one goal. It got me thinking... really...
Even though I already tried to get things started for DaVinci, I felt it was time to actively pursue a new version of DaVinci Spritesets, based off of the highly posed and used Half-Kaiser sized sprites. I feel that as long as my base centers around a 32 tile system, I should be fine with a three-tile or taller sprite, as long as I am assured that I can use my paperdolling on the sprite effectively. This way, should I need to (or if others want to) make smaller versions for game,s its much easier and cripser to take largers sprites and condense them than to take smaller ones and make them bigger.
Then of course, there's my baby Shakespeare Envision, which I feel will allow for the array and scripting of tons of names for actors, NPCs and more, and with all that, I could develop portions of my game utilizing these scripts for all sorts of NPC populations in and around the game. These NPCs might not necessarily be the big ones of the storyline, but with a nice Event Spawner, these events could carry on lives of their own within the game, populating maps with side quests and more! These quests could very well be unique to the each game, so I'm definitely seeing the benefit in that, in the uniqueness alone.
And of course my big game itself, Heroes of Roguehaven. WOW what a roller coaster it's been. First I was using this engine, then that engine, then I wanted this resolution, then I wanted it 3d and then, and then, and then... while I'm still working on some tilesetting, I feel that a majority of my woodland tileset is done, and if I wanted to condense some things down to about 15 good skills to work with, maybe 100 base items, and some nice skills, I could have a workable intro / tech demo by April. With that being said, and with premium spritesets coming out on the market more and more, I thought maybe I should start crafting my own, just to undercut the competition.
Which brings me back to all three projects. I decided I would put all three projects on point, spearheading the launch of Jay Ray Games on the web. Someone told me I should pursue getting my name out there, so I did, both for my local graphic design company, as well as for my game hobby, in hopes of well, providing resources freely, as well as making a few bucks hre and there for premium items. I think it's horrible to charge $20 dollars for 2d sprites, even if the models themselves DO cost hundreds of dollars on most major websites, and NOT allow people to frankensprite those smae sprites, so I want to start my own version of the HKCP style project online...
Using the new DaVinci Template as a resource, I plan to have a forum, somewhat like save-point, specifically for things like the spritesheets, particle animations, GUI plates, designer blocks for menu systems, menu backgrounds, Battle backgrounds and more, all with the idea of pre-rendered digital art as its focus, some for free, and some for a few bucks here and there... again, nothing major as far as cost.
I have went ahead and reserved my business name(s) in this state, looking forward to my DBA going through fairly soon, and looking to the horizon.
BLOG: JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin