03-30-2015, 11:32 AM
@MetalRenard: I hope to work around this, or with this or whatever, in that the items you find are appropriate for the world. On one world the items you find will basically be 100% food taken from plants around. (Also since they're rotting or poison, they can "fail" to heal. Because of this, they might be numerous and regrow each game-day.) On another world where there's civilisation, you'll probably be taking stuff from cabinets.
Unfortunately I realise that "abandoned" places hit a bit of logical issues and I'm not sure I'll be able to put items there. Heck I even wonder if those places should even have puzzles. I might have to scrap one concept or another just to avoid such weirdness. I have a dungeon plan I've wanted to use for ages but the in-universe location itself might have to be ... left out.
As for "ancient" items, well. I have to wonder how well they keep. Do ancient civilisations have fridges? (You could ask the same thing about normal items in abandoned places, I guess.)
Unfortunately I realise that "abandoned" places hit a bit of logical issues and I'm not sure I'll be able to put items there. Heck I even wonder if those places should even have puzzles. I might have to scrap one concept or another just to avoid such weirdness. I have a dungeon plan I've wanted to use for ages but the in-universe location itself might have to be ... left out.
As for "ancient" items, well. I have to wonder how well they keep. Do ancient civilisations have fridges? (You could ask the same thing about normal items in abandoned places, I guess.)