04-10-2015, 04:18 PM
- I returned to the school. The battlemage waiting for me at the entrance was mostly a cinch. lousy conflagrate
- The battle rooms are a interesting concept. thanks! the idea came from the danger room in xmen . i even used the excalibur lighthouse midi for the swamp, it's my favorite level from the xmen sega game.
- So are the shapeshifting enemies. I get you cannot killl them before they transform, correct? right. they have to fully transform. i designed their whole battle scenario to try and communicate the urgency of what's going on in their area. whoever is in charge there REALLY doesn't want you alive. they're fighting you with everything they have.
- A janitor making 4 grands a year? The college must the really loaded. plus if you talk to him after he gives you his Magic Boltcutters, you find out why he's really down there.
- Clymidius appears! He main antagonist, I bet. probably. maybe not. maybe there isn't one. maybe the true antagonist is a world gone mad.
- I thought I was suppose to lose the fight against Clymidius. Turns out I had to endure several round until he got bored and left. HA! CURVEBALL! were you still trained to lose from the Ahti fight? you find out more about clymidius the second time you encounter him. i don't think it's in that old demo. He is essentially a Maclura Pomifera (monkeybrain) who appears in various stages of growth and decay throughout the game.
- I chose to tell Jayce that it wasn't his business to know about the seeds. He took the revelation better than I expected. What if I chose to tell him that he didn't just ask? he gets replaced by a different character later after he does some stuff. if you take the branch in Benzol, and accomplish the sidequest, instead of just completing it.
- So now Caedenda is going to be the new leader? Good luck with that. yeah, she'll probably end up wrecking the whole town and dooming everyone to starve to death on a desert island somewhere once she decides she knows better than everyone else, and evacuates the town once it collapses under its own weight without an active magical essence to hold it up. there's a guy in the item shop near a well who vaguely references it. you also can't go to the basement of the Learnatorium. wonder what's down there...
- Off to Villageburg. go to Delavan, north of the farmlands.
The Fade:
that's an old collage, the floor is now this wriggling autotile, pop it in xp and watch it squirm. (dots are for the map editor)
i'm working on this a lot now. after the swamp, you meet dwarves, and then some indians on a steppe. they decide to kill you to keep from upsetting their balance, but it's already been upset. the great spirit of the island is angry, and its many eyes see many things that anger it further. it has warned the Chinpontong (creole for "up shit-creek without a paddle") about your incursion onto their sacred land, for which the punishment is of course death by feeding to the spirit's terrestrial avatar, the aringor.
- The battle rooms are a interesting concept. thanks! the idea came from the danger room in xmen . i even used the excalibur lighthouse midi for the swamp, it's my favorite level from the xmen sega game.
- So are the shapeshifting enemies. I get you cannot killl them before they transform, correct? right. they have to fully transform. i designed their whole battle scenario to try and communicate the urgency of what's going on in their area. whoever is in charge there REALLY doesn't want you alive. they're fighting you with everything they have.
- A janitor making 4 grands a year? The college must the really loaded. plus if you talk to him after he gives you his Magic Boltcutters, you find out why he's really down there.
- Clymidius appears! He main antagonist, I bet. probably. maybe not. maybe there isn't one. maybe the true antagonist is a world gone mad.
- I thought I was suppose to lose the fight against Clymidius. Turns out I had to endure several round until he got bored and left. HA! CURVEBALL! were you still trained to lose from the Ahti fight? you find out more about clymidius the second time you encounter him. i don't think it's in that old demo. He is essentially a Maclura Pomifera (monkeybrain) who appears in various stages of growth and decay throughout the game.
- I chose to tell Jayce that it wasn't his business to know about the seeds. He took the revelation better than I expected. What if I chose to tell him that he didn't just ask? he gets replaced by a different character later after he does some stuff. if you take the branch in Benzol, and accomplish the sidequest, instead of just completing it.
- So now Caedenda is going to be the new leader? Good luck with that. yeah, she'll probably end up wrecking the whole town and dooming everyone to starve to death on a desert island somewhere once she decides she knows better than everyone else, and evacuates the town once it collapses under its own weight without an active magical essence to hold it up. there's a guy in the item shop near a well who vaguely references it. you also can't go to the basement of the Learnatorium. wonder what's down there...
- Off to Villageburg. go to Delavan, north of the farmlands.
The Fade:
that's an old collage, the floor is now this wriggling autotile, pop it in xp and watch it squirm. (dots are for the map editor)
i'm working on this a lot now. after the swamp, you meet dwarves, and then some indians on a steppe. they decide to kill you to keep from upsetting their balance, but it's already been upset. the great spirit of the island is angry, and its many eyes see many things that anger it further. it has warned the Chinpontong (creole for "up shit-creek without a paddle") about your incursion onto their sacred land, for which the punishment is of course death by feeding to the spirit's terrestrial avatar, the aringor.