What do you dislike in ATB Systems?
#1
I want to know what are disliked in specific atb systems or the atb system concept in general. Just feel free to share that :)
For instance, I dislike atb systems with:
Fixed atb wait condition - Sometimes I might want to be more relaxed, so I might want the atb wait condition to be true whenever a party member can act(the loosest atb wait condition); Sometimes I might want more challenges, so I might want the atb wait condition to be true only when an action's executing or a message's displaying(the strictest atb wait condition). Therefore as a player, I want to be able to change the atb wait condition on the fly.
Hidden actor atb bars - To me, it's like hiding the actor hp, mp and/or tp bars. As atb bars display their actors' atb values, which is one of the most important information in atb system battles, I want to be able to keep track of them easily. At least, if the actor atb bars are hidden by default, I want to be able to change that to be shown instead.
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
Reply }


Messages In This Thread
What do you dislike in ATB Systems? - by DoubleX - 05-16-2015, 05:11 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Popular Battle Systems kyonides 6 7,597 02-24-2022, 10:40 PM
Last Post: kyonides
   When should I use global, instance, local, and constants in event systems? PK8 17 28,104 12-28-2008, 08:08 AM
Last Post: Charlie Fleed



Users browsing this thread: 4 Guest(s)