05-12-2016, 06:37 PM
Yeah i had most of my compatibility problems fixed, and i did add some new scripts which didn't cause errors so thats why I kept them in.
I'll tell the problems i have beforehand so you know where to look.
1- Multislots - Guillaume777 - Worked fine on a new game, Load the game and everything crashes.
Derwulfmans - Crashes when i open equipmenu (line 152 method error) (seems to be easier to fix that g777)
I am using Wulfmans in my scripts data, so i don't have g777 anymore, but if you want to test with g777 and make that 1 work
or wulfmans, suit yourself but I'm sure you have more experience with wulfmans code here :P
2- MP Daily Life - Trying to get the Time HUD to show up, a HUD to show what time and date it is...Works in the demo project of MP, doesn't work
in my project.
3- Battle System problems (minor) : Actor Battlers overlay on top of menus (select Skill menu and your Battler appears over the skills you try to choose
making it hard to read.) Status Effects : They don't appear, it has been noted they do appear but far too low in the menu therefore outisde of screen resolution... Confusion : Instead of attacking itself the ATB Bar is filled, No action is commit until a while, then at random attacks an ally and becomes unconfused.
So heres a file containing my scripts and gfx files. Note : These compatibility issues seem to happen because of the Moonpearl scripts, possibly ACMS.
http://www.filedropper.com/scriptsgfx
Thanks Again :)
I'll tell the problems i have beforehand so you know where to look.
1- Multislots - Guillaume777 - Worked fine on a new game, Load the game and everything crashes.
Derwulfmans - Crashes when i open equipmenu (line 152 method error) (seems to be easier to fix that g777)
I am using Wulfmans in my scripts data, so i don't have g777 anymore, but if you want to test with g777 and make that 1 work
or wulfmans, suit yourself but I'm sure you have more experience with wulfmans code here :P
2- MP Daily Life - Trying to get the Time HUD to show up, a HUD to show what time and date it is...Works in the demo project of MP, doesn't work
in my project.
3- Battle System problems (minor) : Actor Battlers overlay on top of menus (select Skill menu and your Battler appears over the skills you try to choose
making it hard to read.) Status Effects : They don't appear, it has been noted they do appear but far too low in the menu therefore outisde of screen resolution... Confusion : Instead of attacking itself the ATB Bar is filled, No action is commit until a while, then at random attacks an ally and becomes unconfused.
So heres a file containing my scripts and gfx files. Note : These compatibility issues seem to happen because of the Moonpearl scripts, possibly ACMS.
http://www.filedropper.com/scriptsgfx
Thanks Again :)