06-11-2016, 11:11 PM
Ugh, I feel that way with most games these days, the whole "hallway" thing. Call of Duty seems guilty of this type of game play design, I think that's why they try to push multiplayer so hard. I don't know if Sniper Elite III had online, but as basic as that game was at least the level design was superb and gave plenty of options on how to get through areas. I don't know what it was about SE3, it was such a basic game, but it was executed very well with the various explosive trap tools and all.
Open world is nice, if the developers can provide it. Multiple paths and multiple ways to cut through an area should be a staple, something MGS5 : TPP did well. Making somebody go through a series of corridors with a bunch of barely distinguishable guns with different quirks... BORING. We're really bad at dynamic level design and strategic placement of enemies ready for multiple scenarios, but here, have some multiplayer maps! It's the best we can do folks...
Sorry, I don't mean to rant against COD but it's the first thing that came to mind. I've played 4 or 5 of 'em and finished the single player campaign in less than a day. The whole "capture the flag" and "you shoot me, I respawn, I shoot you, you respawn, rinse and repeat" cycle of online just isn't my cup of tea. As much as I like A.I. companions, I really don't want to follow a bunch of mindless automatons through most of the levels either. So I guess I'm not sorry about ranting against COD.
If somebody could make a hybrid of Sniper Elite III and Metal Gear Solid, mix in a little Syphon Filter, that would make an awesome game. Shooters are played out though; the further and further we go with 3D gaming technology, the more we turn everything into a shooting gallery. Watch Dogs II might as well take their bat and ball and go back home.
Open world is nice, if the developers can provide it. Multiple paths and multiple ways to cut through an area should be a staple, something MGS5 : TPP did well. Making somebody go through a series of corridors with a bunch of barely distinguishable guns with different quirks... BORING. We're really bad at dynamic level design and strategic placement of enemies ready for multiple scenarios, but here, have some multiplayer maps! It's the best we can do folks...
Sorry, I don't mean to rant against COD but it's the first thing that came to mind. I've played 4 or 5 of 'em and finished the single player campaign in less than a day. The whole "capture the flag" and "you shoot me, I respawn, I shoot you, you respawn, rinse and repeat" cycle of online just isn't my cup of tea. As much as I like A.I. companions, I really don't want to follow a bunch of mindless automatons through most of the levels either. So I guess I'm not sorry about ranting against COD.
If somebody could make a hybrid of Sniper Elite III and Metal Gear Solid, mix in a little Syphon Filter, that would make an awesome game. Shooters are played out though; the further and further we go with 3D gaming technology, the more we turn everything into a shooting gallery. Watch Dogs II might as well take their bat and ball and go back home.