Enemies with actual strategy
#1
In my XP project, I was wondering how I can give some of the enemy AI some strategy. Like I'd want some enemies to do things like

-When they are poisoned or something, they would have a likely hood to use a remedy type spell/move.
-Sense that the opposing party had buffs, and remove those buffs,ect.
- Or even to know whether their own allies had low health, that they'd heal them rather than it be a random occurrence to a random target.

I assume these can be done without any scripting. I just don't know how to do them. The project I'm doing isn't full of awesome unique scripts, but just a basic old school rpg.
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Messages In This Thread
Enemies with actual strategy - by kingray100 - 09-04-2016, 03:58 PM
RE: Enemies with actual strategy - by kingray100 - 09-04-2016, 06:54 PM

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