A fourth column in MOG Scene Item Laura V1.2
#5
(11-24-2016, 01:20 AM)DerVVulfman Wrote: First...  If you look at Moggy's code, he made a new Window_Item class.  So other scripts that alter the behavior of items in the Item Menu wouldn't likely function.  And, I made a more detailed MOG module that has more things you can config or change without needing to edit the rest of the script. Not that you may not need to tweak other things, right?

Insofar as where to find the Revised versions I uploaded, you can find a demo HERE.  Technically, you could just do a search for Moghunter in the forum and you'd find that I have separate posts for the Item, Skill, Equip and File scripts too.  But they all share the same demo.  And the demo includes the revised versions AND the originals.

As far as changes, I 'could' look at your copy and see what changes you made.  But take a look at the Revised ones first.  Truthfully, a patch would be needed to give you a 4th slot for items even for the revised version.

I really dont want to make more trouble for you, Maybe Im going to use your revised version if you dont mind creating a 4fourth coloum for it. Because I know that you work on different things too.
Btw. I remembered how I fixed the image so that it doesnt move.
On line 461 i commented the line @back.ox += 1 out with a #. So the line needs to be: 

Code:
#@back.ox += 1


Also on line 529 I changed the whole line to  

Code:
#@back.ox += 1

But I forgot how to change the selection row so that it goes a little bit to the right.
I believe it is on line 505 -511 somewhere I changed:

Code:
elsif  @item_window.x <= 269

    @weapon_window.x = 269
    @armor_window.x = 269
    @item_window.x = 269 
    @weapon_window.contents_opacity = 250
    @armor_window.contents_opacity = 250
    @item_window.contents_opacity = 250  
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Messages In This Thread
RE: A fourth column in MOG Scene Item Laura V1.2 - by Noctis - 11-24-2016, 02:13 AM

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