01-16-2017, 10:04 PM
Time for some more common sense?
I think yes!
First common sense for today?
MAKE YOUR FINAL BOSS FEEL LIKE A FINAL BOSS!
Is your final boss causing Doomsday? Make them feel like a threat! There's no reason to feel threatened by Private Maloney Andrewey III just because he transformed into a bat inside of a small ice cavern. He fights like a regular bat enemy. The battle theme is the same as every other boss battle theme. That's your final boss?!
Make it epic. Worthwhile. Why would anyone care about a guy who turns into a bat? And what's special about the battle? It feels the same to me!
Here's an idea:
The world is in danger! Private Maloney Andrewey III used his evil powers to engulf Logtown, the main character's friend's hometown, and make it his domain. When he engulfs a town, everyone inside the town is send into a dark void where they cannot return, and as time goes on, Maloney engulfs other towns, expanding his domain. Only the 2 brothers/ main characters Cane and El Undertakero can defeat him and put a stop to the nonsense! They enter his dark castle and fight their way through hordes of enemies. Perhaps an old boss or two returning from the void they were sent after their defeat earlier in the game.
In the throne room of the castle, they find Private Maloney Andrewey, and he transforms into a giant lionmonkeyturtlefishdog beast, and faces off against the brothers with an epic battle theme to boot! He's very different from other enemies, and he makes you work for the victory. Beat him, and the world is restored. Everyone comes back from the void, happy ending. Yay!
Without a reason to fight the final boss, there is no reason to bother with ending the game. It isn't rewarding for the troubles of going through the whole game, and you feel like you haven't accomplished anything.
Also, make sure your ending is worth the trouble. If you gave choices through the game, try and make at least one thing different! Perhaps even alternate endings! Got the 7 Runes of Abandon? Perhaps something different happens! Or just a new scene for grabbing the deodorant package in the secret compartment in the airship?
Don't do what Legaia 2: Duel Saga did. They had MANY choices throughout the game, but you still end up with the same ending no matter what choices were made, and it doesn't feel satisfying in the least. You want the player to feel like what they did MEANT SOMETHING, ya know?
Yeah, you understand.
....I'm not sure if I've written about this before. Please let me know if I have so I can edit accordingly. There are a lot of posts in the thread
I think yes!
First common sense for today?
MAKE YOUR FINAL BOSS FEEL LIKE A FINAL BOSS!
Is your final boss causing Doomsday? Make them feel like a threat! There's no reason to feel threatened by Private Maloney Andrewey III just because he transformed into a bat inside of a small ice cavern. He fights like a regular bat enemy. The battle theme is the same as every other boss battle theme. That's your final boss?!
Make it epic. Worthwhile. Why would anyone care about a guy who turns into a bat? And what's special about the battle? It feels the same to me!
Here's an idea:
The world is in danger! Private Maloney Andrewey III used his evil powers to engulf Logtown, the main character's friend's hometown, and make it his domain. When he engulfs a town, everyone inside the town is send into a dark void where they cannot return, and as time goes on, Maloney engulfs other towns, expanding his domain. Only the 2 brothers/ main characters Cane and El Undertakero can defeat him and put a stop to the nonsense! They enter his dark castle and fight their way through hordes of enemies. Perhaps an old boss or two returning from the void they were sent after their defeat earlier in the game.
In the throne room of the castle, they find Private Maloney Andrewey, and he transforms into a giant lionmonkeyturtlefishdog beast, and faces off against the brothers with an epic battle theme to boot! He's very different from other enemies, and he makes you work for the victory. Beat him, and the world is restored. Everyone comes back from the void, happy ending. Yay!
Without a reason to fight the final boss, there is no reason to bother with ending the game. It isn't rewarding for the troubles of going through the whole game, and you feel like you haven't accomplished anything.
Also, make sure your ending is worth the trouble. If you gave choices through the game, try and make at least one thing different! Perhaps even alternate endings! Got the 7 Runes of Abandon? Perhaps something different happens! Or just a new scene for grabbing the deodorant package in the secret compartment in the airship?
Don't do what Legaia 2: Duel Saga did. They had MANY choices throughout the game, but you still end up with the same ending no matter what choices were made, and it doesn't feel satisfying in the least. You want the player to feel like what they did MEANT SOMETHING, ya know?
Yeah, you understand.
....I'm not sure if I've written about this before. Please let me know if I have so I can edit accordingly. There are a lot of posts in the thread