06-04-2017, 08:07 AM
If a game has interesting gameplay, I think almost any type of grind or quest is acceptable to a point. Some games you just want more and more of thanks to intricate or interesting battle systems or some other reason.
The problem I find and why I haven't finished any RPGs for years now, is that games don't know how to make grinding interesting. There are ways that some games have found such as Elder Scrolls where you never grind, the game just gives you a million things to do so you constantly make progress (hell... even running levels you up, if I remember correctly). Others, such as action RPGs with interesting gimicks (for example Transistor) mean that you enjoy grinding because you get better at fighting as you practice - it requires real skill.
So yes... I agree. Blatant grinding simply for XP should be banished.
The problem I find and why I haven't finished any RPGs for years now, is that games don't know how to make grinding interesting. There are ways that some games have found such as Elder Scrolls where you never grind, the game just gives you a million things to do so you constantly make progress (hell... even running levels you up, if I remember correctly). Others, such as action RPGs with interesting gimicks (for example Transistor) mean that you enjoy grinding because you get better at fighting as you practice - it requires real skill.
So yes... I agree. Blatant grinding simply for XP should be banished.