Hey, who... are... you, who! who! who? who?
Sorry, had to get my humming along as I showed off a few screenshots from the character creator for Paragons. Using a slightly edited plugin and data file originally and generously supplied by SumRndmDde... I have edited to allow for male and female and with some editing, will have Bust or Paperdoll integration soon as well.
Anyways... here we go...
As you can see, there is no bust graphic here... yet... Plus, rather than try to re-add the defunct Hue Window that requires keyboard presses, I've opted instead to have several variations of the same hair item. This mgiht be more of an image load BUT it will work for now, or at least until the Hue Generator window is changed to a mouse-capable window
This is the main actual generation screen, which will have buttons that will appear once all five menu options have been entered and an item has been chosen. Never mind the little RTP characters on the lower right, they're there to toggle a few items, but that big space on the right will be to show a common-evented or HUDMaker layered Paperdoll or Bust of the character. As you can see, stats are set dependant on classes and upon perks, storyline and equipment. During a prequel process, upwards of 500 Actors may be randomly created to ensure that there are a wide range of characters, each with their own names and nicknames generated. While these WILL be Actors as part of the game, they may not be actually played, but used as markers for events to ensure that the events carry those same random attributes to the map.
Sorry, had to get my humming along as I showed off a few screenshots from the character creator for Paragons. Using a slightly edited plugin and data file originally and generously supplied by SumRndmDde... I have edited to allow for male and female and with some editing, will have Bust or Paperdoll integration soon as well.
Anyways... here we go...
As you can see, there is no bust graphic here... yet... Plus, rather than try to re-add the defunct Hue Window that requires keyboard presses, I've opted instead to have several variations of the same hair item. This mgiht be more of an image load BUT it will work for now, or at least until the Hue Generator window is changed to a mouse-capable window
This is the main actual generation screen, which will have buttons that will appear once all five menu options have been entered and an item has been chosen. Never mind the little RTP characters on the lower right, they're there to toggle a few items, but that big space on the right will be to show a common-evented or HUDMaker layered Paperdoll or Bust of the character. As you can see, stats are set dependant on classes and upon perks, storyline and equipment. During a prequel process, upwards of 500 Actors may be randomly created to ensure that there are a wide range of characters, each with their own names and nicknames generated. While these WILL be Actors as part of the game, they may not be actually played, but used as markers for events to ensure that the events carry those same random attributes to the map.
BLOG: JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin