Animation Action
#15
@DerVVulfman
Ah, I see. I kind of figured that out along the way.
But the problem is that, if I am not mistaken, one sprite should be in a 192x192 box.
A maximum of 5 sprites horizontally (as it will cut off the rest after that) but vertically is Unlimited.
However, I noticed one spritesheet having 7 sprites horizontally.

So... I guess it is like this.
For skills animation, the limit for horizontal is 5 no matter what and vertical is Unlimited.

But for the main character Battle Poses of Idle, Defend, Charge Forward, Charge Back, Dying State and Dead State can have Unlimited Horizontal and Vertical Sprites for the animation to work?
I may be wrong there as I have not tested that yet.
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Messages In This Thread
Animation Action - by justpassingby - 10-30-2017, 05:36 PM
RE: Casting Magic Action - by DerVVulfman - 10-30-2017, 11:47 PM
RE: Casting Magic Action - by justpassingby - 10-31-2017, 02:35 AM
RE: Casting Magic Action - by DerVVulfman - 10-31-2017, 03:24 AM
RE: Casting Magic Action - by justpassingby - 10-31-2017, 03:33 AM
RE: Casting Magic Action - by DerVVulfman - 10-31-2017, 03:56 AM
RE: Casting Magic Action - by justpassingby - 10-31-2017, 04:04 AM
RE: Casting Magic Action - by DerVVulfman - 11-01-2017, 03:44 AM
RE: Casting Magic Action - by justpassingby - 11-01-2017, 11:24 AM
Animation Action - by justpassingby - 11-02-2017, 02:52 PM
RE: Casting Magic Action - by Steel Beast 6Beets - 11-01-2017, 08:37 PM
RE: Casting Magic Action - by DerVVulfman - 11-01-2017, 09:17 PM
RE: Casting Magic Action - by Steel Beast 6Beets - 11-02-2017, 01:24 PM
RE: Animation Action - by DerVVulfman - 11-02-2017, 07:38 PM
RE: Animation Action - by justpassingby - 11-03-2017, 02:16 AM
RE: Animation Action - by DerVVulfman - 11-03-2017, 03:30 AM
RE: Animation Action - by justpassingby - 11-06-2017, 01:59 AM

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