11-06-2017, 01:59 AM
Code:
Pose_Sprite['%Wenia'] = {'Base' =>[5,13,200,false],
1 =>[3,8,true], 2 =>[2,4,false], 3 =>[2,12,true], 4 =>[1,4,true], 5 =>[5,4,true],
6 =>[5,4,true], 7 =>[5,2,false], 8 =>[5,4,false], 9 =>[1,4,true], 10 =>[1,4,true],
11 =>[1,4,true], 12 =>[5,4,false], 13 =>[1,4,true]}
Ah, so that means I have control over that part of the example. Will experiment after office hours again. And if things still go wacky again, I'll just take that motorbike and use it myself to get back here.
Edit: Back as expected. Things look good. However, things also went out of hand. The Battle Positions, Defend, Attack, Charge Forward, Charge Back, etc. sprite strips work rather well. At least when it is in the 91x91 box. If I were to, let's say, go for a 192x192 box as I need more space per sprite animation, things cut off like crazy. My question: What is the box limit size for the normal Battle Positions sprites? As stated, 91x91 works well but it's a bit space restricting to perform the correct animation positioning.