(12-06-2017, 04:44 AM)DerVVulfman Wrote: While I've had my fill of making audio scripts, I'm still big on audio. That being said, I'd suggest some ambient background for the forest and beachfront property maps. And when the pillar moves, I'd recommend a stone-vs-stone grinding sound effect.
Those ... whatevers... are sure running fast in the forest.
Yeah, I was thinking about that. For the Beachfront property maps will be simple, however the stone-vs-stone grinding sound effect I'll be having trouble finding. Mainly because I don't think it's neither in the RTPs of RPG Maker XP nor RPG Maker VX ACE. So I'll have to resource hunt the sound effect soon.
As for the Dragonflie, by default it can fly around very fast, which the speed was appropriate in my idea right now. It also adds into the suspense to get to the switch undetected, and without having Kita knocked out... in my opinion.