08-20-2018, 12:22 PM
(This post was last modified: 08-20-2018, 12:23 PM by MetalRenard.)
For issue A I like option 3 - that could be a cool system and make it seem like it was the plan all along.
Issue D - I like the idea of capping but you can make it so that XP given is a function of the level. Higher levels receive less XP from weaker enemies and vice versa. This can prevent grinding and reward those that push harder and faster through the game. This will help with pacing too.
Issue D - I like the idea of capping but you can make it so that XP given is a function of the level. Higher levels receive less XP from weaker enemies and vice versa. This can prevent grinding and reward those that push harder and faster through the game. This will help with pacing too.