09-17-2018, 04:38 AM
Embarrassing myself by posting something in the wrong place. That might be worse.
Yeah, I think that's gonna be just fine. I'm planning to use the inventory for puzzles exclusively, so it's unlikely that the number of items in the inventory will ever exceed that number.
So I'm trying to make a window that pops up over the menu screen when you hit the use button on an item in the inventory, and shows a bigger picture of the item and a detailed description (which would be longer than would fit in the help window). I'm pretty sure I can put the window together and probably figure out how to swap out the picture and text with what I know now.
My issue at the moment is that, since I want it to open over the menu, I don't think I can use common events to summon the window. But I can't seem to find what I could use in script form to detect what to display in the window based on which item was selected.
I assume it'd have to do with the item's id, but that's as far as I've gotten.
Also consuming the item via this isn't a concern for me because all the items will be set to not be consumable.
Yeah, I think that's gonna be just fine. I'm planning to use the inventory for puzzles exclusively, so it's unlikely that the number of items in the inventory will ever exceed that number.
So I'm trying to make a window that pops up over the menu screen when you hit the use button on an item in the inventory, and shows a bigger picture of the item and a detailed description (which would be longer than would fit in the help window). I'm pretty sure I can put the window together and probably figure out how to swap out the picture and text with what I know now.
My issue at the moment is that, since I want it to open over the menu, I don't think I can use common events to summon the window. But I can't seem to find what I could use in script form to detect what to display in the window based on which item was selected.
I assume it'd have to do with the item's id, but that's as far as I've gotten.
Also consuming the item via this isn't a concern for me because all the items will be set to not be consumable.