09-19-2018, 11:12 PM
Perhaps that was the point, to make obnoxious and boring sidequests to demonstrate what a waste of time sidequests generally are? I mean, supposedly the original Drakengard is a slog to play because violence should not be rewarded. That and because the creator of the game thinks that being graded on how enemies you kill is utter lunacy.
As for the text adventure, the game does feature gameplay changes regularly, like the haunted manor being a big Resident Evil homage, completed with fixed cinematic angles, the underground laboratory having an isometric view a la Diablo and many bosses having bullet hell styled attacks.
As for the text adventure, the game does feature gameplay changes regularly, like the haunted manor being a big Resident Evil homage, completed with fixed cinematic angles, the underground laboratory having an isometric view a la Diablo and many bosses having bullet hell styled attacks.