The final Verdict (Which game engine am I gonna use?)
So after days and days of playing around, and seeing what works, I have come to a complete decision, but first... Here's what I can do with each game engine I tried right now.
-TheĀ Unreal Engine-
This one, I actually was able to do a bit of, in terms of playing around. Though I had starter assets in the project, I was able to make a map, though with a few more days of using it, I think I could make a good map, given some more time. I didn't figure out how to do a lot in the time I did, but if I choose this one, I'll probably learn a few things.-Unity-
I could make projects, but compared to the Unreal Engine, it was a bit harder. Sure it's possible to use this engine to its full extent, but with the knowledge I have about it, I can't really do much. Making a landscape I can do though, but making full blown games with this would take longer to learn than the engine above. And based on the options I have when creating new projects, I don't think I can mix 2D Sprites with 3D maps. But I'm sure, after an update or two, that might change. But for now.... well... this might be out.-Amazon Lumberyard-
After all that time on getting the SDKs, I create a project, and it doesn't even work. Like seriously. I can't actually get into the game editor. I might've been doing something wrong, but for now... I can't do anything with this. Sorry Amazon.So after days of taking a bit of a load off, due to Amazon Lumberyard not working like I wanted it to, I finally come to this decision.
This game, like a few recent games, will be using The Unreal Engine. It won't be the first fighting game to use this engine, but at least I can do a few more things than the other two choices.
With that said, I will be putting this back on Hiatus. So that I can focus on other project(s) before officially starting this one, that way some stories can be told before this starts.
I better uninstall the other two game engines before starting too, that way I have more HDD Space to use while developing. Just in case. Oh. and I might have to update the Unreal Engine, in case that has an update since last I used it.