05-24-2019, 11:27 PM
(05-24-2019, 09:11 PM)Someone Wrote:(05-24-2019, 01:22 AM)KDC Wrote:(05-23-2019, 11:54 PM)Someone Wrote:That may actually make the maps look better.(05-23-2019, 10:13 PM)KDC Wrote: Yeah. It's the Universal Message System by Ccoa I've been using it since I started the project back in 2011. As for the ?? boxes, I can see your point, but when it comes to two characters talking, when the screen is black, there's usually two people talking, so the ?? boxes will be needed for that, but I think I can remove the one where the screen isn't black.Sometimes Name boxes can be tricky, specifically if the player is seeing a character in a cutscene. I understand it makes sence to use it in a dark screen like you said.
When it comes to mapping, shadow tiles are the ones I have troubles with. I'll see what I can do with that, but I can't guarantee it'll look good. Yeah. I see your point with the door at the bottom. I'll take that off, and just use the sound animation.
Also I'm glad you liked the intro. ^_^
The only problem with shadow tiles is because the tileset is limited with these, but i got a solution to that point already. Its just some sort of pixel work haha
The shadow in tile 2 and 3 are at 30% opacity. in the last tile it gets darker by additional 5% per shadow.
Ah. I see.