08-01-2019, 12:45 AM
(This post was last modified: 08-01-2019, 12:52 AM by Bounty Hunter Lani.)
Thanks for the feedback!
Finished projects...
I got rid of my old short finished projects that I made . They had tons of copyrighted junk, and I didn't think I'd need them for the future so in the trash bin they all went. They weren't particularly long-- an hour or two each at the most. Just two of them. One was about a kid whose master betrays him as they go for training in the forest, and the master nearly kills him but you survived somehow. You level up super quickly in comedic fashion with battles against slimes and weak final fantasy monsters that give tons of exp to get to a higher level than he was (He was level 50) and go through towns with maxed out speed, buying out the entire store with 1 Gold. That way, you get all of their weapons and items so you can beat the tar out of the next short dungeon's weak monsters. You go against your master in the end and if you got the strongest sword and hit level 99, you could oneshot him AND the slime he turns into if you had the weapon.
The other was a hunter who nearly drowns, but is saved by a robot who becomes his best bud. They travel to other towns in search of the robot's wife, but you find out eventually that the robot's wife is actually an evil witch and BOOM, FINAL BOSS.
Can't say they were anywhere near as inspired as Destiny of End is. They were... something, though.
But is there hope in that finished project idea?
I had an idea for a while now... side stories to introduce a couple of characters for Destiny of End. Or rather, backstories? A side story of a character's backstory. Yeah, that's it.
I could probably do a 1-2 hour demo of that, but I don't have the sprites necessary for it at the moment. It was going to be one of the first things I did with Destiny of End as a playable demo to what the full game would be similar to. I could stickman battler it as a temporary stand-in for the real character, and it'd take a few months, but would that work? I don't know if people would like that very much, and I wouldn't feel good doing it myself.
As for Scripts, the game is decked out in all kinds of scripts and other things. There are gimmicked boss battles, vehicles, different poison damages, menu scripts, bgm scripts, music loop scripts, exp scripts... It's all taken a ton of time to implement, and I haven't even gotten Vehicles down yet, and I'm still looping songs properly at the correct millisecond. It's a lot.
Music...
I don't think any of the stuff will come close to Dibur quality, but I'll check it out. Wouldn't hurt. But I have quite a few tracks for battle (of which I'll get an updated version soon) and I can use RTP town stuff until the custom stuff comes in. Sound effects might also be worth looking into though! Could use a few non-RTP, eh?
Patience...
DoE has been worked on for so long. I can make side stories and the like, but this is the game series and this is the world I want to work on. It's what's been put in my brain. The history and lore, the characters, the everything... so at this point, I'd perhaps work on a side story for this series, but that's about it. So if I stickman a demo or I find a battler that's NOT RIPPED FROM A DANG COPYRIGHTED GAME... then we'll see what happens in regards to a finished project. Or perhaps... oooh, I have an idea... Yeeeeah... Just gotta make sure of a few things, and... I'm onto something.
Finished projects...
I got rid of my old short finished projects that I made . They had tons of copyrighted junk, and I didn't think I'd need them for the future so in the trash bin they all went. They weren't particularly long-- an hour or two each at the most. Just two of them. One was about a kid whose master betrays him as they go for training in the forest, and the master nearly kills him but you survived somehow. You level up super quickly in comedic fashion with battles against slimes and weak final fantasy monsters that give tons of exp to get to a higher level than he was (He was level 50) and go through towns with maxed out speed, buying out the entire store with 1 Gold. That way, you get all of their weapons and items so you can beat the tar out of the next short dungeon's weak monsters. You go against your master in the end and if you got the strongest sword and hit level 99, you could oneshot him AND the slime he turns into if you had the weapon.
The other was a hunter who nearly drowns, but is saved by a robot who becomes his best bud. They travel to other towns in search of the robot's wife, but you find out eventually that the robot's wife is actually an evil witch and BOOM, FINAL BOSS.
Can't say they were anywhere near as inspired as Destiny of End is. They were... something, though.
But is there hope in that finished project idea?
I had an idea for a while now... side stories to introduce a couple of characters for Destiny of End. Or rather, backstories? A side story of a character's backstory. Yeah, that's it.
I could probably do a 1-2 hour demo of that, but I don't have the sprites necessary for it at the moment. It was going to be one of the first things I did with Destiny of End as a playable demo to what the full game would be similar to. I could stickman battler it as a temporary stand-in for the real character, and it'd take a few months, but would that work? I don't know if people would like that very much, and I wouldn't feel good doing it myself.
As for Scripts, the game is decked out in all kinds of scripts and other things. There are gimmicked boss battles, vehicles, different poison damages, menu scripts, bgm scripts, music loop scripts, exp scripts... It's all taken a ton of time to implement, and I haven't even gotten Vehicles down yet, and I'm still looping songs properly at the correct millisecond. It's a lot.
Music...
I don't think any of the stuff will come close to Dibur quality, but I'll check it out. Wouldn't hurt. But I have quite a few tracks for battle (of which I'll get an updated version soon) and I can use RTP town stuff until the custom stuff comes in. Sound effects might also be worth looking into though! Could use a few non-RTP, eh?
Patience...
DoE has been worked on for so long. I can make side stories and the like, but this is the game series and this is the world I want to work on. It's what's been put in my brain. The history and lore, the characters, the everything... so at this point, I'd perhaps work on a side story for this series, but that's about it. So if I stickman a demo or I find a battler that's NOT RIPPED FROM A DANG COPYRIGHTED GAME... then we'll see what happens in regards to a finished project. Or perhaps... oooh, I have an idea... Yeeeeah... Just gotta make sure of a few things, and... I'm onto something.