How to make check if there's a message window?
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So basically, I have a little common event that runs commands depending on which number key you press, and I wanted to enable it only if there's not message windows, or maybe to make it to force to shut all the message windows, but how I do that?

 I tried to put the commands in a conditional branch with the script "$scene != Window_Message.new" but it didn't work. I mean, the game keeps doing the commands even if there's a message window, so it's like if the game ignored that code for some reason.
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How to make check if there's a message window? - by Pelip - 10-26-2019, 10:20 PM

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