10-27-2019, 10:09 AM
(10-27-2019, 12:06 AM)kyonides Wrote: You could try something like...
$game_temp.message_window_showing = false
...or add a snippet...
Code:class Window_Message
alias :forum_request_win_mess_up :update
def update
forum_request_win_mess_up
return unless @contents_showing and $game_temp.common_event_id > 0
if Input.trigger?(Input::BUTTON) or Input.trigger?(Input::ANOTHER_BUTTON)
terminate_message
end
end
end
There you need to replace BUTTON and ANOTHER_BUTTON with the actual names of the buttons you will use. You don't know what are their names!? Then Take a look at the window that opens whenever you press F1! There you can find all of them.
I dunno if it's compatible with UMS and some other scripts I have, also the keys are from a keyboard script. So it's more simple if i simply check if there's a message window showing.
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I'm a male and italian indie game developer, spriter and musician.
I'm currently working on my own indie game, called Our Destiny.
Follow it on it's GameJolt page: https://gamejolt.com/games/ourdestinyofficial/449988
----Contacts----
Twitter: https://twitter.com/Andrea87Sky
SoundCloud: https://soundcloud.com/skycraft-team-official/tracks
YouTube: https://www.youtube.com/channel/UCjPA_e7...subscriber