How to make check if there's a message window?
#3
(10-27-2019, 12:06 AM)kyonides Wrote: You could try something like...

$game_temp.message_window_showing = false

...or add a snippet...

Code:
class Window_Message
 alias :forum_request_win_mess_up :update
 def update
   forum_request_win_mess_up
   return unless @contents_showing and $game_temp.common_event_id > 0
   if Input.trigger?(Input::BUTTON) or Input.trigger?(Input::ANOTHER_BUTTON)
     terminate_message
   end
 end
end

There you need to replace BUTTON and ANOTHER_BUTTON with the actual names of the buttons you will use. You don't know what are their names!? Then Take a look at the window that opens whenever you press F1! There you can find all of them.

I dunno if it's compatible with UMS and some other scripts I have, also the keys are from a keyboard script. So it's more simple if i simply check if there's a message window showing.
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Messages In This Thread
RE: How to make check if there's a message window? - by Pelip - 10-27-2019, 10:09 AM

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