(10-27-2019, 10:33 PM)kyonides Wrote: Then replace Input::BUTTON and Input::ANOTHER_BUTTON with those found in such script.
I also said that i don't know if UMS it's compatible, and if I interrupt a message the event keeps going and it shows the other one that it's next it. Really, I'd prefer to use the other method instead, can someone tell me how to check if there's a message window then?
Or maybe to enable a switch everytime a message window is shown and disable it everytime it will be disposed.
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I'm a male and italian indie game developer, spriter and musician.
I'm currently working on my own indie game, called Our Destiny.
Follow it on it's GameJolt page: https://gamejolt.com/games/ourdestinyofficial/449988
----Contacts----
Twitter: https://twitter.com/Andrea87Sky
SoundCloud: https://soundcloud.com/skycraft-team-official/tracks
YouTube: https://www.youtube.com/channel/UCjPA_e7...subscriber