09-13-2009, 02:43 AM 
	
	
	
		Turn-based battle systems are generally more common because the system supports that. However, they tend to be unbalanced or boring and very few can produce a fun experience with them.
Action battle systems... really, don't attempt a game like this without pixel movement. ABS's and tile-base movement were never meant to mix. While they can be fun, they're also extremely hard to configure compared with the easy database for turn-based. I do enjoy playing these, but only if they're done well-- if not, then I'd much rather have the turn-based game.
	
	
	
	
Action battle systems... really, don't attempt a game like this without pixel movement. ABS's and tile-base movement were never meant to mix. While they can be fun, they're also extremely hard to configure compared with the easy database for turn-based. I do enjoy playing these, but only if they're done well-- if not, then I'd much rather have the turn-based game.

