Sooo..... Emil's getting a side story in the game.
Originally, I was going to make a different game, or draw a comic/manga instead for this. But I decided to do the drawing thing after this project is done, but yeah. Emil's gonna have a side story in the game as well as .... well.... be in the main game. Episode Emil is what the side story is called, for now.
This won't give any benefit for beating this side story before the main game, as it's technically just Emil's point of view during Akiko's time at finding Kita in the main game. Emil, herself, plays a bit differently than the other characters in the main game, and I haven't even made a battler for her yet, but I'll explain.
Instead of equipping better weapons to raise her attack stat, she equips Cores. These Cores will give Emil a boost in the attack stat, as well as special effects she may have while a core is equipped. Initially, the Cores would've had Emil not not only use her A.I. Partner, called Tom, but would also allow her to use certain weapons, as Abilities. But because of RPG Maker XP and possibly ACBS' limitations, I decided to allow her to gain access to these mentioned weapons, as well as discover new features Emil's device, and Tom, can do. Emil doesn't really have an actual weapon, since her Weapon Slot is pretty much fixed, and cannot be changed.
Other than that, Episode Emil also sports its own windowskin, unlike the Main Game where you can choose one of four, just to be different. Since it's in a different point of view, there'll be no need to play the main game first, as this is just Emil's point of view, and what she was dealing with before meeting Akiko. In short, the side story will be way shorter than the main game.
Since the majority of the side story takes place in a Headquarters of some sort, I'll be able to get away by just making an interior.... and maybe a digital VR simulation room to have fun in, at your leisure.
I think I'm adding a bit too much for one game..... Oh well, I'll just go with it until I get second thoughts.