04-12-2020, 05:59 PM
(This post was last modified: 04-12-2020, 06:01 PM by Bounty Hunter Lani.
Edit Reason: Made the header bigger so it doesn't blend with the rest of the stuff
)
Here are some lore tidbits about Summons and Summoners themselves, straight from my chaotic notes:
Only a powerful enough Mage can become a Summoner. Summoners throughout history have been highly regarded as the top of the top when it comes to magics and magic potential. Different Mages may master different elements, which locks them to that element of Summon. A Fire Mage becomes a Fire Summoner, where they can only Summon a fire-elemental Summon. However, a Light Mage attempts to master all elements except Dark Element. A Light Summoner can summon any elemental Summon except Dark, though because mastering multiple elements is harder than only a single element, Light Mages rarely make it to the Summoner stage. In like fashion, a Dark Mage also attempts to master all elements, and a Dark Summoner is in like fashion, able to Summon any element but Light.
A Summon is tamed through battle and some other means, such as being given gifts they may like, or the Karula Science Bureau's super-weird experimental methods of messing with a crystallized... I mean what? I didn't say anything. Gifts are nice. Yes, gifts are nice indeed. Very nice. Hmm.
A Summon battle is different than most, where if one were to fight it, they need to "Challenge" it. Else, they simply kill it instead of forcing it into Crystallized form. Only 4 people at a time may "Challenge" a Summon. The battle is a fight to the death, and only upon a Summon's defeat does it return to crystallized form, where it is considered "Tamed" and a powerful enough Mage can absorb its essence for future use as a proper Summon.
HOWEVER, if a Summon is "Tamed" by warriors through battle, but a mage powerful enough to control it is not present, after some time, it may enter a "Rampaging" ( Get it? Green for Hulk? Haha ) state, releasing itself from its Crystallized form. A "Rampaging" Summon will seek out battle from anything and everything near, and will never return to a crystallized state. When it is weakened, its essence can be absorbed by a powerful enough Mage or be turned into small Summon Jewel with a spell taught to mages in the Hagane Investigatory Hunting Partisans Guild (The HI HP Guild). Otherwise, it will simply die and be gone forever.
A small Summon Jewel contains the essence of the Summon, but it cannot be used in this form. A powerful enough Mage or Summoner must absorb the essence of the summon. Or, they can use it simply as jewelry if... they wanted to?
When a Summoner dies, Summon Jewels are scattered about that contain the essences of their tamed Summons. A Summon can pass down through families and armies in this way. A Mage with lineage of Summoners is highly in demand of armies, though whether their ancestry has anything to do with their potential as a mage is fairly undetermined.
Dragons, a humanoid race, are often Summoners due to their high natural affinity for magics. However, that's for another time. Just forget I said anything.
People in the past have not only been Summoners, but have also become Summons! However, the means to make a Summon has been long hidden. The method was banned after the War 400 years ago, and the book containing such knowledge is in an unknown location. Really stinks, huh? If only we knew where it was! For uhh, knowledge purposes, of course. Nothing nefarious going on here! Nopenope. I'm not gonna turn you into a Summon to do my laundry for me while I sit at home sipping tea and watching Youtube all day. Why would I do that?
A Summon Person is the same as any other Summon. It is at the whim of the Summoner just like any other Summon, and it has an element like any other Summon. Thus, even Summon People can be locked to elemental Summoners. Summon People were usually warriors to fight in the war that can die and recover to fight again thanks to the Summoner having their essence within to recover. They are bonded in a symbiotic relationship, and a Summon only listens to its master.
That's all the lore I'm gonna put out for today! Thanks for reading!
Oh. Did I say a "tidbit" of lore? I meant A WHOLE LOT. Oops. Misspoke.
Only a powerful enough Mage can become a Summoner. Summoners throughout history have been highly regarded as the top of the top when it comes to magics and magic potential. Different Mages may master different elements, which locks them to that element of Summon. A Fire Mage becomes a Fire Summoner, where they can only Summon a fire-elemental Summon. However, a Light Mage attempts to master all elements except Dark Element. A Light Summoner can summon any elemental Summon except Dark, though because mastering multiple elements is harder than only a single element, Light Mages rarely make it to the Summoner stage. In like fashion, a Dark Mage also attempts to master all elements, and a Dark Summoner is in like fashion, able to Summon any element but Light.
A Summon is tamed through battle and some other means, such as being given gifts they may like, or the Karula Science Bureau's super-weird experimental methods of messing with a crystallized... I mean what? I didn't say anything. Gifts are nice. Yes, gifts are nice indeed. Very nice. Hmm.
A Summon battle is different than most, where if one were to fight it, they need to "Challenge" it. Else, they simply kill it instead of forcing it into Crystallized form. Only 4 people at a time may "Challenge" a Summon. The battle is a fight to the death, and only upon a Summon's defeat does it return to crystallized form, where it is considered "Tamed" and a powerful enough Mage can absorb its essence for future use as a proper Summon.
HOWEVER, if a Summon is "Tamed" by warriors through battle, but a mage powerful enough to control it is not present, after some time, it may enter a "Rampaging" ( Get it? Green for Hulk? Haha ) state, releasing itself from its Crystallized form. A "Rampaging" Summon will seek out battle from anything and everything near, and will never return to a crystallized state. When it is weakened, its essence can be absorbed by a powerful enough Mage or be turned into small Summon Jewel with a spell taught to mages in the Hagane Investigatory Hunting Partisans Guild (The HI HP Guild). Otherwise, it will simply die and be gone forever.
A small Summon Jewel contains the essence of the Summon, but it cannot be used in this form. A powerful enough Mage or Summoner must absorb the essence of the summon. Or, they can use it simply as jewelry if... they wanted to?
When a Summoner dies, Summon Jewels are scattered about that contain the essences of their tamed Summons. A Summon can pass down through families and armies in this way. A Mage with lineage of Summoners is highly in demand of armies, though whether their ancestry has anything to do with their potential as a mage is fairly undetermined.
Dragons, a humanoid race, are often Summoners due to their high natural affinity for magics. However, that's for another time. Just forget I said anything.
People in the past have not only been Summoners, but have also become Summons! However, the means to make a Summon has been long hidden. The method was banned after the War 400 years ago, and the book containing such knowledge is in an unknown location. Really stinks, huh? If only we knew where it was! For uhh, knowledge purposes, of course. Nothing nefarious going on here! Nopenope. I'm not gonna turn you into a Summon to do my laundry for me while I sit at home sipping tea and watching Youtube all day. Why would I do that?
A Summon Person is the same as any other Summon. It is at the whim of the Summoner just like any other Summon, and it has an element like any other Summon. Thus, even Summon People can be locked to elemental Summoners. Summon People were usually warriors to fight in the war that can die and recover to fight again thanks to the Summoner having their essence within to recover. They are bonded in a symbiotic relationship, and a Summon only listens to its master.
That's all the lore I'm gonna put out for today! Thanks for reading!
Oh. Did I say a "tidbit" of lore? I meant A WHOLE LOT. Oops. Misspoke.