Map name as save file name
#7
(04-30-2020, 08:56 PM)kyonides Wrote: If you're talking about the load game scene the default game or the projects that still use a very similar system, it shouldn't work. At the moment you try to load the data to display it, $game_map as a global variable doesn't. Probably that happens because the game usually creates it AFTER you have picked a saved game data file.

How do you fix it?

Create it yourself. Add the line

$game_map ||= Game_Map.new

Where do you place it?

It could be either in Scene_Title if you use it or in the initialize method of Window_SaveFile.

I followed the instruction, then replaced @game_map with $game_map, and there is no error now, but... it doesn't work. It does show map name in save file name, but its ALWAYS THE NAME OF THE CURRENT MAP. So I can save on map "Testy" but when I teleport to map "Location 2", all savegames will be named "Location 2", even though it was saved on map "Testy".
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Messages In This Thread
Map name as save file name - by Whisper - 04-29-2020, 09:31 PM
RE: Map name as save file name - by DerVVulfman - 04-30-2020, 03:36 AM
RE: Map name as save file name - by kyonides - 04-30-2020, 04:00 AM
RE: Map name as save file name - by DerVVulfman - 04-30-2020, 04:11 AM
RE: Map name as save file name - by Whisper - 04-30-2020, 05:17 PM
RE: Map name as save file name - by kyonides - 04-30-2020, 08:56 PM
RE: Map name as save file name - by Whisper - 04-30-2020, 10:11 PM
RE: Map name as save file name - by kyonides - 05-01-2020, 12:59 AM
RE: Map name as save file name - by DerVVulfman - 05-01-2020, 03:57 AM
RE: Map name as save file name - by Whisper - 05-01-2020, 05:35 PM

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