A small update. First off, the beginning cutscene has been changed. It will instantly take place on Emil's first mission in the Episode Emil sub story. Secondly, I made the Deployment Area for that same sub story.
The Tutorial image is not part of it, and I just now realized that the image is a bit long in terms of picture width. Part of it is cropped off because of the size of the screen. I'll fix that later.
As for the map itself, I had to add one of the RTP Ceilings on the tileset via, the autotiles option in the database, to get this to look alright, despite the ceiling tile looking more stone than metalic. Anyway, this is the area Emil will be going to every time she enters a mission, or a story related thing. It's like a preparation area. Always plan ahead.
Akiko, for the main story, will also have a Deployment Area in the main game, but will not be accessible until later on in the main game. I'm also thinking of separating the two prologues, Akiko as a child and a teen respectively, as their own sub stories to have a more thorough backstory for Akiko, and partly Emil. This is because both prologue parts play differently than the meat of the game, which is the main story. More on that on a later date.
That's all for now, but I'll keep you all updated for more details. That one idea I mentioned earlier, which I mentioned that I was debating, is still in the debating process in my mind right now.
The Tutorial image is not part of it, and I just now realized that the image is a bit long in terms of picture width. Part of it is cropped off because of the size of the screen. I'll fix that later.
As for the map itself, I had to add one of the RTP Ceilings on the tileset via, the autotiles option in the database, to get this to look alright, despite the ceiling tile looking more stone than metalic. Anyway, this is the area Emil will be going to every time she enters a mission, or a story related thing. It's like a preparation area. Always plan ahead.
Akiko, for the main story, will also have a Deployment Area in the main game, but will not be accessible until later on in the main game. I'm also thinking of separating the two prologues, Akiko as a child and a teen respectively, as their own sub stories to have a more thorough backstory for Akiko, and partly Emil. This is because both prologue parts play differently than the meat of the game, which is the main story. More on that on a later date.
That's all for now, but I'll keep you all updated for more details. That one idea I mentioned earlier, which I mentioned that I was debating, is still in the debating process in my mind right now.