Adding more stats that behave like SP
#8
(07-21-2020, 03:53 AM)DerVVulfman Wrote: Well, I did say WORKING, right?  And that's what I did ....... ((( > HERE < )))

I updated Kitsune with a new TYPE of Stat, what I call an 'action' stat, one designed in the same manner as the HP and SP stats and for much the same reason.

The new script has a 'draw_actor_fatigue' method which is similar to the draw_actor_hp.  With that, creating a bar for such a stat should be no problem,  And you can see its use within the demo script's altered Window_Status script.

Meanwhile, I severely FIXED THE DANG STAT PROGRESSION system.  It was recycled from another script, however I used the wrong method... one that made an experience points bell curve that made stat values increase exponentially instead of a flat grade as they should have.

No one mentioned this in nearly a decade of its release?

This looks very promising man! Can't wait to try it out :thumbs up:
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RE: Adding more stats that behave like SP - by Bennerdeben - 07-21-2020, 05:41 PM

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