Welp, before I mess up Lycan ABS by mistake, which would result in some error upon booting up the game, I made a debug map.... actually, I just added events to the initial project map RPG Maker XP usually has users start with, and called it a Debug Map. I also added some BGM so that it isn't completely silent.
This Debug map will act as my personal find bugs and fixes before starting to even do story stuff. That way, I won't have to worry about something crashing mid way. Also, the HUD will look different when I get to that, in terms of graphics and positioning. Also Mog's C-Hud, which was going to be in, is now cut out, but I am holding on to the old project file, so I might have a use for that specific script for a different project down the line, if I come up with another one. Kita, Cid, and Kado are in the initial party with Akiko to test out the Companions feature of Lycan ABS. And Emil, for right now, is just there, but I will be using her in this debug map to test certain features, such as hiding and showing the HUD.
Welp, time to mess around. Hopefully I can add the Particle Effects Script to this project, as well as some Lighting, maybe.
This Debug map will act as my personal find bugs and fixes before starting to even do story stuff. That way, I won't have to worry about something crashing mid way. Also, the HUD will look different when I get to that, in terms of graphics and positioning. Also Mog's C-Hud, which was going to be in, is now cut out, but I am holding on to the old project file, so I might have a use for that specific script for a different project down the line, if I come up with another one. Kita, Cid, and Kado are in the initial party with Akiko to test out the Companions feature of Lycan ABS. And Emil, for right now, is just there, but I will be using her in this debug map to test certain features, such as hiding and showing the HUD.
Welp, time to mess around. Hopefully I can add the Particle Effects Script to this project, as well as some Lighting, maybe.