HUD Editing, learning how to make monsters on the map, and (maybe) more Mouse Functionality
Okay, so I decided to change some of the HUD up. I will probably keep the top left corner like it is. As for the hotkey pieces, and the ammo piece, of the HUD, I decided to change the graphic out of what was the default for the ABS. It's pretty basic, but whatever.
<--- Basic looking, yet works.
I'm also looking at the help file for Lycan ABS, starting with enemies. This should be interesting to learn... Not really, but I do need to know how these things work before going into deep story development, and stuff.
<--- Probably very important
Hmmm.... Well I guess adding Mousie completely won't hurt much, even though it looked like nothing actually changed, unless there's more than 2 mousie type scripts from the Lycan ABS demo. Though I am trying to figure out how to make the game automatically go full screen without the alt+enter input, so I can make a prompt to ask the player if they want to go full screen instead of the user always pressing alt+enter during the game.