(10-19-2020, 03:29 AM)DerVVulfman Wrote: You know, I set up plenty of safeguards and systems to you can have serious fun with status ailments and effects. But I didn't consider issues with the classic "KNOCKOUT" state... State #1.
What I propose is a temporary fix, considering a minor addition to the 1st config page just to isolate Knockout by itself (or other states similar in nature.
Within the 3a - ABS Engine (General), go down to like line 508 in the update_states_party method. It should read
Right after that line, add the following:Code:for id in actor.states
This will prevent state #1, or Knockout, from being altered or updated/removed by accident.Code:next if id == 1
It worked! Thanks! Those allies, and the character the player plays, won't come back from the dead, instantly after being slain, this time!