07-31-2021, 05:18 AM
(07-30-2021, 05:28 AM)DerVVulfman Wrote: This is a very... um... yeesh.
Do you have a copy of the Unlimited Layers in English? Translating into something one can understand will take quite some time. And as you said you had a work-around, I have no idea how much or this was perhaps altered.
Meanwhile, is the issue you are having is that the 'panorama' is suddenly drawing overtop the map graphics after leaving battle? And are you having issues that everything is still drawin assuming a 640x480 area?
The latter is more common because the SpritesetMap, SpritesetBattleback, and Tilemaps are all set up baesd on a 640x480 architecture. There's typically more to it than use of a Resolution script alone, as the Resolution script only provides you with a larger window. The rest of the game system code must be made to take up the new space.
The boundary lines I draw here is where the 640x480 area ends.
OK...
Unlimited Layers.....
This is a script made in China. It took me a while to understand this as I'm not Chinese either.
I'm sorry for unkindly uploading the language as well as the script.
https://drive.google.com/file/d/1IKBGBiC...sp=sharing
It's not enough, but I finished translating Unlimited Layers using a translator.
I'll add an explanation.
Battle Panorama animation and infinite layers are cropped when using resolution script. This is probably because the two scripts were produced on the basis of 640*480.
I temporarily solved this problem with a Panoramic extension script.
But when I use the Panoramic extension script it crashes on Unlimited Layers. I want to resolve this conflict.
In other words, I want to solve both the phenomenon that the battle panorama animation is cut off during battle and the issue that the layer is cut off in Unlimited Layers.
The important thing is that I want to use both the battle panorama and infinite layers so that they are not cut off the screen.
Sorry to bother you, but please check again. thank you.