11-17-2021, 02:20 PM
Some good stuff here. Always a problem in a game to get meaningful dialogue without bogging the player down with too many words. Dialogue needs to a) develop character, b) describe scene and c) move the action, while sounding realistic and not forced. Well done!
I saw the boys of summer in their ruin. Dylan Thomas.
www.everley.link
www.everley.link