01-26-2023, 12:32 PM
(This post was last modified: 01-26-2023, 12:33 PM by Steel Beast 6Beets.)
Another round of the same ol' song and dance.
According to you, what would be an '''''actual'''' reason for sticking to outdated engines? Me, I simply believe that if it ain't broken, don't fix it. XP works for me and it'll continue to work. And like that I mentioned before, I simply dislike the direction RPG Maker took after XP.
Of course, if you feel like you hit a wall with the engine and decide to port your project to a newer entry then more power to you. In fact, this is what happened to a certain project I follow. It started as a XP game although it used a modified version of the engine to the point the only thing in common with the vanilla program was the interface. Then they arrived to the conclusion that XP had ran its course and opted for the herculean task of porting to project to Game Maker as they felt no other RM could do what they sought after.
Another good example I know of is Dark Kyu's Rakenzarn Tales. Originally a XP project, it was later ported to Ace when Kyu decided to revamp the game to make it more in line with the other spinoffs he was working on.
According to you, what would be an '''''actual'''' reason for sticking to outdated engines? Me, I simply believe that if it ain't broken, don't fix it. XP works for me and it'll continue to work. And like that I mentioned before, I simply dislike the direction RPG Maker took after XP.
Of course, if you feel like you hit a wall with the engine and decide to port your project to a newer entry then more power to you. In fact, this is what happened to a certain project I follow. It started as a XP game although it used a modified version of the engine to the point the only thing in common with the vanilla program was the interface. Then they arrived to the conclusion that XP had ran its course and opted for the herculean task of porting to project to Game Maker as they felt no other RM could do what they sought after.
Another good example I know of is Dark Kyu's Rakenzarn Tales. Originally a XP project, it was later ported to Ace when Kyu decided to revamp the game to make it more in line with the other spinoffs he was working on.