Peer pressured badly to switch engines?
#16
Also.. not to toot the MV horn. but can you natively run a HiddenChest in a webpage? or an MKXP? in a web browser? MV deploys to web with a mouse click, deploys to Steam with customizeable DRM setup easily. Also, there are tons of articles on why Android doesn't inately use Canvas or WebGL, and thus deployment to Android devices rarely works positively. But it DOES deploy... 

Not to play the devil's advocate here, but people who talk about 'custom rare engine emulation' remind me of that one dude with the turtleneck and the beret in the one corner of the coffee shop, and it gives me the same creepy vibes. If more than 50% of a game dev's time is devoted to how many ultra rare deployments one can do with their game, rather than making the story OF their game, I think..... maybe one is doing gamedev for all the wrong reasons.

Yay, you got your 30 map game to fit onto a Tamagochi screen.. not impressed. Your fitbit watch has a game with 60 FPS? yawn. You got a great storyline that kept me entertained from start to finish with vibrant environments, descriptions, and personality, a battle system that I can understand and feel good about playing, interactions that immerse me into the story? YAY! Yes, more of that please... mmmMMMmm... and another cup of Machado for the guy in the beret in the corner.

Quote:They only true flaw XP has is that it doesn't offer you more than 4 layers. 4 AREN'T enough! [Image: laughing.gif]
Technically, XP offers 7 layers. 

- Parallax (always below)
- Three Tile Layers
- Event layer with Y  increments. (Player level)
- Event layers with ALWAYS Above (Above Players but below Fog)
- Fog Layer (Above Above ALL)

And MV takes that a slight step further. 

- Parallax (visible in editor, a plus)
- A1-A5 for one layer, with specific tiles being above to overlap the A2 and A1 tilesets for two layers there. 
- B,C,D, and E for doodads layers with automatic 2-layer overlapping if desired.  
- Events that automatically stay below character, at character level with the same Y incremental overlaps, and event layers always above characters.
- Weather Layer, and Fog Layer.

Granted the 'weather layer' is limited without plugins but that's still 10 layers in engine without plugins or scripts.

Of course, with plugins, that number of layers increase exponentially; Galv's Layers, Yanfly's Grid Free Doodads, Tor Domain's Bind Pictures to map (There's potentially 100 more layers if needed)
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Messages In This Thread
RE: What's up, RMers? - by Remi-chan - 01-26-2023, 10:39 AM
RE: What's up, RMers? - by Steel Beast 6Beets - 01-26-2023, 12:32 PM
RE: What's up, RMers? - by Remi-chan - 01-26-2023, 12:57 PM
RE: What's up, RMers? - by Steel Beast 6Beets - 01-26-2023, 01:55 PM
RE: What's up, RMers? - by Remi-chan - 01-26-2023, 02:05 PM
RE: What's up, RMers? - by DerVVulfman - 01-26-2023, 03:09 PM
RE: What's up, RMers? - by Steel Beast 6Beets - 01-26-2023, 04:53 PM
RE: What's up, RMers? - by Remi-chan - 01-26-2023, 05:38 PM
RE: What's up, RMers? - by Mel - 01-26-2023, 05:57 PM
RE: What's up, RMers? - by Steel Beast 6Beets - 01-26-2023, 06:20 PM
RE: What's up, RMers? - by DerVVulfman - 01-26-2023, 08:26 PM
RE: What's up, RMers? - by kyonides - 01-26-2023, 09:32 PM
RE: What's up, RMers? - by Remi-chan - 01-26-2023, 11:01 PM
RE: What's up, RMers? - by JayRay - 01-27-2023, 02:08 AM
RE: What's up, RMers? - by JayRay - 01-27-2023, 02:20 AM
RE: What's up, RMers? - by DerVVulfman - 01-27-2023, 05:07 AM
RE: What's up, RMers? - by kyonides - 01-27-2023, 05:15 AM

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