11-14-2023, 12:10 PM
Hello!
I've been very busy (84 hours a week :->) and sadly I've only had a little bit of a game production.
(Although it's late) I'm leaving this script for friends who will use it with me.
A minor bug exists because this script dramatically changes the framework of the RPG maker.
Occurs when moving from rain-related weather to another map. The BGS will be broken.
I can't fix this bug. Let me write down a little expedient.
1-1) Please receive the silent file of '016-Dripps01'. (File attached to thread)
1-2) Put it in \Audio\BGS. You can change the '016-Dripps01' file to '016-Dripps02' that was previously used.
2-1) Advanced Time and Environment System (ATES) (by Blizzard and ThallionDarkshine) = ATES In the script
WEATHER = [['Drizzling', 0, 1..4, 150..480, [1], ['005-Rain01', 65..80, 100], [], []],
['Raining', 0, 5..8, 150..450, [1], ['006-Rain02', 75..90, 100], [], ['061-Thunderclap01', 60..85, 100, 0.0018, 4, [255, 255, 255]]],
['Storm', 1, 9..10, 180..450, [1], ['007-Rain03', 80..100, 100], [], ['061-Thunderclap01', 70..95, 110, 0.002, 6, [255, 255, 255]]],
['Cloudy', 0, 1..1, 240..720, [], [], ['002-Clouds01', 60, 0, 200, 4, 3, [0, 0, 0, 0]], []],
['Raining', 0, 1..4, 150..450, [2], ['006-Rain02', 70..85, 100], [], ['061-Thunderclap01', 65..90, 110, 0.002, 6, [255, 255, 255]]],
['Storm', 1, 5..8, 180..450, [2], ['007-Rain03', 75..90, 100], [], ['061-Thunderclap01', 70..95, 110, 0.0022, 7, [255, 255, 255]]],
['Storm', 2, 9..10, 180..450, [2], ['007-Rain03', 90..100, 100], [], ['061-Thunderclap01', 85..100, 110, 0.0026, 7, [255, 255, 255]]],
['Flurry', 1, 1..4, 150..480, [3], ['002-Wind02', 70..85, 100], [], []],
['Snowing', 1, 5..8, 150..450, [3], ['003-Wind03', 80..95, 100], [], []],
['Blizzard', 2, 9..10, 180..450, [3], ['004-Wind04', 85..100, 100], [], []]]
Please change the number 1 and 2 marked in red to number 35.
The sound is now output normally.
This problem seems to be caused by the 'MAWS - Modified Advanced Weather System' weather script.
But I don't have the knack to fix it, so I share the expedient.
(Once again, thank you to DerVulfman for your help. )
(I used a translator... )
I've been very busy (84 hours a week :->) and sadly I've only had a little bit of a game production.
(Although it's late) I'm leaving this script for friends who will use it with me.
A minor bug exists because this script dramatically changes the framework of the RPG maker.
Occurs when moving from rain-related weather to another map. The BGS will be broken.
I can't fix this bug. Let me write down a little expedient.
1-1) Please receive the silent file of '016-Dripps01'. (File attached to thread)
1-2) Put it in \Audio\BGS. You can change the '016-Dripps01' file to '016-Dripps02' that was previously used.
2-1) Advanced Time and Environment System (ATES) (by Blizzard and ThallionDarkshine) = ATES In the script
WEATHER = [['Drizzling', 0, 1..4, 150..480, [1], ['005-Rain01', 65..80, 100], [], []],
['Raining', 0, 5..8, 150..450, [1], ['006-Rain02', 75..90, 100], [], ['061-Thunderclap01', 60..85, 100, 0.0018, 4, [255, 255, 255]]],
['Storm', 1, 9..10, 180..450, [1], ['007-Rain03', 80..100, 100], [], ['061-Thunderclap01', 70..95, 110, 0.002, 6, [255, 255, 255]]],
['Cloudy', 0, 1..1, 240..720, [], [], ['002-Clouds01', 60, 0, 200, 4, 3, [0, 0, 0, 0]], []],
['Raining', 0, 1..4, 150..450, [2], ['006-Rain02', 70..85, 100], [], ['061-Thunderclap01', 65..90, 110, 0.002, 6, [255, 255, 255]]],
['Storm', 1, 5..8, 180..450, [2], ['007-Rain03', 75..90, 100], [], ['061-Thunderclap01', 70..95, 110, 0.0022, 7, [255, 255, 255]]],
['Storm', 2, 9..10, 180..450, [2], ['007-Rain03', 90..100, 100], [], ['061-Thunderclap01', 85..100, 110, 0.0026, 7, [255, 255, 255]]],
['Flurry', 1, 1..4, 150..480, [3], ['002-Wind02', 70..85, 100], [], []],
['Snowing', 1, 5..8, 150..450, [3], ['003-Wind03', 80..95, 100], [], []],
['Blizzard', 2, 9..10, 180..450, [3], ['004-Wind04', 85..100, 100], [], []]]
Please change the number 1 and 2 marked in red to number 35.
The sound is now output normally.
This problem seems to be caused by the 'MAWS - Modified Advanced Weather System' weather script.
But I don't have the knack to fix it, so I share the expedient.
(Once again, thank you to DerVulfman for your help. )
(I used a translator... )