Fantastic job, fantastic addition and works great! Unfortunately, I still have to correct the previous code regarding attacks on large events, because I don't know why, but a situation suddenly occurred where, even though the events are in the same group, they can attack each other. It doesn't mean that they approach each other and attack, because that's not the case, but if an event with id 1 enters the shot trajectories of another event with id 1, the latter surprisingly gets hit by its bullet. I've been struggling with this for a long time, but I haven't found a solution yet. By the way, I have the impression that sometimes when a projectile flies into an event and should hit an enemy who is in the same trajectory, it also hits the one who is passing by in the field, even though the event size is not set higher than 1x1. As for solving the problem of allies shooting at allies, on the other hand I have no idea how to deal with it. Well, in such a case, you would either have to remove the projectile after firing it when it touches an allied event and does not deal damage, or a better way is to set the projectile to penetrate when it touches an allied event, so that it flies through the ally and hits the enemy in front of it, or...
Mr. Mo v 5.5 + Immense Events
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