05-20-2025, 10:00 AM
Hi, everyone!
I want to implement a boss fight where you need to defeat other enemies before you can defeat the main boss. I switched on the Immortal state for the main boss, but I can't find a way to remove that. Change State only includes the usual status ailments, but not immortality.
I also tried doing conditional branches where defeating an enemy turns on a switch, and when all switches are on, it would set the main boss' HP to zero, but it still won't die (because it is still immortal).
Does anyone know how to do that?
I want to implement a boss fight where you need to defeat other enemies before you can defeat the main boss. I switched on the Immortal state for the main boss, but I can't find a way to remove that. Change State only includes the usual status ailments, but not immortality.
I also tried doing conditional branches where defeating an enemy turns on a switch, and when all switches are on, it would set the main boss' HP to zero, but it still won't die (because it is still immortal).
Does anyone know how to do that?

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