05-21-2025, 05:01 AM
(05-21-2025, 02:02 AM)DerVVulfman Wrote: Where it says enemies[1], that's the zombie. And of note, the enemies are sorta in REVERSE order. If I added a Ghost, a Zombie and a Lich in order, the Lich would be enemy #0, and the Ghost being enemy #2. Freakin backwards.
Do note, the immortality flag only prevents the enemy's death, not the prevention of taking damage. I did nothing but POUND on the zombie for two turns. On Turn 3, the immorality flag was removed and it immediately died.
EDIT:
IF... you intended the enemy's immortality to actually be invulnerability so it doesn't take damage until the flag is removed, I JUST wrote a script.
I ACED THIS BATTLER INVULNERABILITY. Gee, Ace_V.... Where did I get this script's name?
You run the script calls like how I ran script calls in the above example. But I would run a script call on Turn 0 to use a script call to apply invulnerability at battle start.
That's PERFECT! Yup, it wasn't an event, Ti-Max, but the battle bit that DerVVulfman pointed out. (I didn't know about the reversed index labels for the battlers. What an odd decision by the developers!)
Thank you! This is the exact solution I was looking for.

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