10-25-2009, 07:41 AM
Yin Wrote:Hey, I was wondering would this work on Windows 7 because that's what I am using and the program won't start. It just says RPG Inventor has stopped working. I've tried it in compatibility mode too.I really dont know what is required for it to work on Windows 7, I have only posted up links to fixes for the XP version. I think you may have to wait, as far as I know XNA gaming has not been integrated with Windows 7(yet), so unfortunately until microsft sorts that problem out, no XNA game will work on it
Also if you are going with walkability by tiles, is it set up so that you can just make it walkable or not there or do you have to go into some sort of database? That is the only thing that I liked about VX. Another suggestion would be to make more layers.
The interface looks good, but the File, layer mode etc... Are those buttons? You can give them a more bevel look so it actually looks like you can press it.
Other than those few things, it looks like it's coming along really well. I want to try it out, but alas. I can't. I want to see how you made the event making stuff work (if you've done that yet).
I am aware abbout the buttons, sorry i used someone elses graphics, just so i had an actual menu for people to use, i am hoping someone will do some awesome work for my inteface graphics, if anyone wants to try let me know and i will fill you in on all you need to know
FreakOfNature Wrote:In my opinion 3 layers are perfect, as you can already use events to add whatever little thing you missed.ok i will put in a walking preview just for you lol, and for battle sprites i will put in a preview as well
Here's a little thing you can add to your to do list, this may sound like a bad suggestion to some, but as a character/Ch-template spriter i wish XP had a moving character in the database area like RM2k3 does.
This just cuts down on the testing time where i'm always having to use test play to see if a limb moves the wrong way.
If anything have it so that the character takes about 4 steps in each direction and loop it, that would help some of us i think.
Edit:
Thanks for the better explanation DerVVulfman.
seriously i am sure lots of people will want this, thanks for the idea:cheery:
FreakOfNature Wrote:Yeah i noticed for the video that it was choppy when the character moved.
Forgot to send you a message before, good luck to ya pal!
which video, the none on my website or the one here??
anyway in both cases running the recording sofware does slow it down quite a bit,
although as i have said this is not the fastest program in the world, and it also depends what you use(computer hardware wise), when you are in game (testing) alone without the editor being on it runs at an acceptable fps (just lol)
Alpha-Mad Wrote:Will be trying this out (if my computer can take it). Can you use any tileset on the same map? That would be cool! Anyway, I'm glad someone is trying to fix the problems with the program, should be interesting to see what you have.
ooh sorry i missed that, Yes you certainly can use different tile sets on each map, you are not even limited by auto tiles, it will save you lots of time (in combining sheets) lol