So... After a bit of being busy, I decided to show off on something I am doing with events. :3 It's very basic, in my opinion, but I'm getting better with positioning Pictures, so I thought I'd try it once, at least.
![[Image: New%20Title%20Screen%20(WIP).png]](https://kdc705.neocities.org/Images/Project%20Memorie/for_updates/New%20Title%20Screen%20(WIP).png)
It's a title screen. :3 With Xenres' Title Skip, I'm trying to go beyond what I did before for a Title Screen, and make a new Title Screen using events that control Pictures, rather than a choice box. So far, I only got it to move the selection, and eventually I'm gonna do the choosing thing. Once I figure that out.
The only problem I have with this method is that when I do the selection thing, it feels... stiff. Like... I have to hold Down or Up to move these things, and it might be because I'm using Variables or something. I even managed to make the cursor loop if You press Down when the blue gradient is on "Quit Game", or "New Game" if you're pressing Up. Either way, this is done via, a common event, A switch that tells me that it's a title menu selection, variables, and... A lot of conditional Branches. O.o Also... Gotta make the selection after that, and I have to find the button that matches with "Enter" on the keyboard. I might look at the Title Screen on a new RPGXP project to find that out. It's probably the "C" button, but I wanna make double sure before doing the selection part of a menu.
It's also very basic to save time. I didn't take too much time making the images for the "New Game", "Load Game", "Mission Mode", and "And Quit Game" to be highlighted, which is probably a good thing.
And that's pretty much what I wanna share what I'm doing atm. I'm still trying to figure out the Menu, and how I'm going to resize the Status window on the Menu Scene, but that'll be set back for now. Okay. Time to do whatever, I guess. :3
![[Image: New%20Title%20Screen%20(WIP).png]](https://kdc705.neocities.org/Images/Project%20Memorie/for_updates/New%20Title%20Screen%20(WIP).png)
It's a title screen. :3 With Xenres' Title Skip, I'm trying to go beyond what I did before for a Title Screen, and make a new Title Screen using events that control Pictures, rather than a choice box. So far, I only got it to move the selection, and eventually I'm gonna do the choosing thing. Once I figure that out.
The only problem I have with this method is that when I do the selection thing, it feels... stiff. Like... I have to hold Down or Up to move these things, and it might be because I'm using Variables or something. I even managed to make the cursor loop if You press Down when the blue gradient is on "Quit Game", or "New Game" if you're pressing Up. Either way, this is done via, a common event, A switch that tells me that it's a title menu selection, variables, and... A lot of conditional Branches. O.o Also... Gotta make the selection after that, and I have to find the button that matches with "Enter" on the keyboard. I might look at the Title Screen on a new RPGXP project to find that out. It's probably the "C" button, but I wanna make double sure before doing the selection part of a menu.
It's also very basic to save time. I didn't take too much time making the images for the "New Game", "Load Game", "Mission Mode", and "And Quit Game" to be highlighted, which is probably a good thing.
And that's pretty much what I wanna share what I'm doing atm. I'm still trying to figure out the Menu, and how I'm going to resize the Status window on the Menu Scene, but that'll be set back for now. Okay. Time to do whatever, I guess. :3