Yesterday, 10:01 AM
Thanks for the help, kyonides and DerVVulfman!
I realized I could use the previous make_me_turn script call and put those in a common event with conditional branches that checked the player's direction.
That solved it
There are some instances in the game where you could approach story-related NPCs from various directions, and so I couldn't just use make_me_turn_right or any specific direction because I would not know where the player would approach the NPC from. Only realized today that I could use conditional branches to find out.
I realized I could use the previous make_me_turn script call and put those in a common event with conditional branches that checked the player's direction.
That solved itThere are some instances in the game where you could approach story-related NPCs from various directions, and so I couldn't just use make_me_turn_right or any specific direction because I would not know where the player would approach the NPC from. Only realized today that I could use conditional branches to find out.
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)

